![]() ![]() For their intended audience, the controls are standard and quite good. What I've heard are the controls are iffy, which is mainly a mobile issue. I've yet to find articles criticizing the game and how it plays. ![]() They're saying the the gameplay itself is fun. To elaborate: Blizzard is not saying that Diablo fans are excited by the game. every article I have read or every stream/gameplay impressions that I watched that WASNT a blizz sponsored stream like Bajheeras were pretty critical and said the game was mediocre and lacked some of Diablos soul.Your point being? No idea why you quoted me. If they can't make money off the game, then the business community will basically DEMAND that they stop being socialists. The PC version of Diablo will likely be more expensive in some way. Diablo, both the mobile version and the PC version, will also be fine. It's important that Diablo Immortal is an excellent experience when released. Taking a game to mobile with Blizzard quality standards can open Blizzard franchises to a new audience, especially in China where Blizzard is a strong brand. The team is only going to release when Diablo Immortal meets the community's high standards. Launching Diablo Immortal is only the beginning, there will be updates. There are a lot of players that are eager for more Diablo content on PC and console, that came through clearly from BlizzCon. When the time is right, the team will reveal other Diablo projects in the works. Many top mobile games are based on IP originally created for console and PC, so the company is investing in mobile releases for Activision and Blizzard fanchisesįan reaction was muted, but fan's reactions at BlizzCon confirmed Diablo Immortal will be well received by players around the world. ![]()
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